Here is my most recent version of my thesis character Rufus Williams. I completed the sculpt in Zbrush and am currently working on the game res version in 3D coat and Maya. The attached picture however was rendered in Zbrush and composited in Photoshop. I was having some trouble getting the displacement maps to act correctly in Maya so I thought this to be a good opportunity to learn how to render in Zbrush. I have to say, I am very pleased with the results. I used BPR to render out the shader, shadows, AO and mask passes. From there I took the images into Photoshop, composited them and made a few curve adjustments. Fun, fun, fun!