Wanted to see how she looked after rendering in Maya Mental Ray. I am becoming more and more a fan of Zbrush's BPR when it comes to these kind of renders. There were a lot of steps involved to get the details out of Zbrush and into Maya using displacement maps. Not as many steps prior to GoZ but enough to make me want to stay inside of maya for rendering. My peeve with Zbrush though is the lighting is setup. I find it far easier to setup lighting in Maya vs Zbrush. Maybe I need to sit down and learn the lights in Zbrush :/.