Thursday, April 25, 2013

More progress on Ibel for Escape contest

I finally got around to my first pass on the textures for the rest of Ibel. I spent a good amount of time perfecting the UV's and making sure there was as little stretching as possible, thanks to the help of Mark Dedecker and his techniques in Maya. I finally feel that the challenges I faced before when doing retopo and laying out UV's has met its final days :).

 

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